This leads into another major issue about the game: the many technical aspects that continue to plague it today. This is present in many ways throughout the game, with at least one example of a shortcut elevator’s lever putting the player through a wall and forcing them to respawn. But broken geometry and unforgiving fall damage can sometimes make the player feel like they’re being punished for going where they should. There are a few opportunities to climb high-up structures for shortcuts, though certain encounters with ladders feel much longer than they should be. This makes it very interesting to explore, but it also makes exploration itself very unwieldy. The world of Bleak Faith is utterly massive. This is one thing that puts a wedge in Bleak Faith’s exploration, which unfortunately has some odd caveats of its own. Certain areas have invisible floating bodies that rapidly drain player HP, and because they have the ability to stunlock, certain encounters with them can be impossible to survive. This extends to certain enemies and obstacles with more unorthodox methods of attack, often catching players by surprise. The aforementioned lack of story is supplemented by a lack of information in the game, from missing example videos to few explanations on upgrades and perks. Ironically, much like the Omnisphere itself, the issues with Bleak Faith are exceedingly interconnected. Other additions like perks and player-specific abilities can be acquired further into a playthrough, but players won’t have much room to experiment with different builds early on. Some pieces of equipment provide powerful abilities that allow players to wipe out weaker foes in an instant, but this requires its own magic-like resource that can’t easily be refilled. Rather than leveling up or resting at safe points, the game rewards those who take charge in combat, providing plenty of healing items and unique equipment as part of enemy loot drops. The game offers a few bonuses to help players alleviate the slowness of certain encounters. Certain parts of the title can feel overly difficult as a result of this, but there’s no shortage of options available to respond to such challenges. This design might be partially due to a lack of punishment for dying, as the only thing lost when respawning is time. This makes combat against early-game enemies engaging, but it can cause battles against stronger foes to become drawn-out and tedious. Attacks are staggered through carefully timed combos and dodges lack many I-Frames, forcing players to adopt an incredibly safe style of fighting. While the major bosses found throughout the game have varied movesets and eye-catching attacks, the main source of difficulty comes from how Bleak Faith’s base combat works. Trying to survive in the Omnistructure is not an easy task. This will certainly appeal to exploration fanatics looking to get as lost as they can, but it can be frustrating for players simply wishing to find and battle the next boss. Many pathways loop around on each other or lead to dead ends, making it hard to feel like any progress is being made. Bleak Faith boasts a great deal of alternate pathways and interconnectivity, but the sheer size of it all is coupled with a harsh lack of direction. True to its name, the Omnistructure is vast. The game combines this with one of the darkest, most oppressive atmospheres found in any title to date, making the player truly feel as though they’re trapped in a spiral of mystery and terror. Very little story is shared throughout the game, arguably giving even less than the bare minimum, but there are many talkative NPCs that help paint a fuller picture. Immediately when starting Bleak Faith: Forsaken, players are thrust into a world filled with surrealism and horror, taking control of a withered body on a quest to explore and survive.
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